Working with us on UI and other challenges which arise. English Sound Designer, with a special interest in improving player immersion through sound. At weekends, an urban sketcher and painter. A developer who likes creating stuff, tinkering with simulations and PC games. So far got his hands on electric networks and train mechanics. An artist with a keen interest in how things work. Spent most of their life working on various aspects of game development from game design to concept art, 3d modelling, and programming.
Has a special talent for visualising complicated systems. A 3D artist from Poland. He would love to write what he already did for factorio, but he is new here. A Brazilian guy that loves Blender. He wishes things in real life also had a 3D gizmo. Works creating and refining Factorio's visual assets. Self-proclaimed inverse-engineer and machine-spirit disciple. Believes everything in life is better with addition of a few tactically placed jet engines.
And cannons. Working remotely from the UK, he is primarily responsible for creating materials and terrain. When not at work, he can usually be found practicing archery, climbing rocks, fiddling with electronics, or thinking about the vastness of space.
Working from Luxembourg to improve documentation in a multitude of ways. Likes to work on mods and pontificate on the Discord.
Loves to cook and grill. DevOps Dude from Germany. Does everything from planning server racks to integrating auth server bans into Factorio. Has a keen interest in gamedev and indie games. A microwave engineer from Ukraine. Switched his career as he finds it much more satisfying to code for the favourite game. Works on the expansion code. Enjoys maths, physics, cinema, and video games. Showing off your work is an important part of the gamedev process. Sometimes it's hard to tell if what you're doing is working or not, and sharing your Gamedev Portfolio with a community of like-minded hobbyists and professionals is a great way to get feedback on your progress.
It also helps you find a game development team. Don't be afraid to share your game developer portfolio! It's hard to form an indie team up without one. Designing games and Programming games are both very challenging fields of study. When you run into problems, you can ask the members of this indie game developer network.
We have experts here in every field, whether you're looking for help with general game programming or a more specific engine like Unity Development, You'll be able to find someone who can help you figure out how best to design games. When indies team up for game collaboration, everyone wins. This is because creating art takes time and will be what the players see as they play, making it a vital element to your project.
Working closely with programmers, designers, and even writers, the artists will produce the visuals of the game. This may start out with concept art before moving on to content that will appear in the game, including backgrounds, animations, etc. The artists will also make sure the art they produce meets the technical requirements and captures the feel of the game. Sound can make all the difference as it is a vital element for giving atmosphere to a game. Although there are plenty of aspiring game sound designers out there, make sure you find a good one that has done similar work in the past.
The project manager will be the one that sets milestones for the team and sees to it that they are achieved in a reasonable time frame. This involves motivating team members that fall behind and making sure everyone is performing their tasks.
Ideally, everyone on the team should be tester and responsible for reporting bugs that they find with each new build. This can be friends, people that supported your crowdfunding campaign , or anyone that can play the game and tell you in detail what went wrong. Worth mentioning is that you may want a non-programmer on your team doing QA. Despite developments in 3D gaming and hyper-realistic graphics, 2D games remain very popular with both casual and dedicated gamers worldwide.
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